Coming soon!
It's an engine, duh!
Glad you asked! Introducing Sierra - the modern cross-platform and open-sourced rendering engine! Written in the almighty C++ 20, its aim is to provide developers with an all-in-one lightweight toolkit, suited for all kinds of intensive hardware-accelerated real-time graphics tasks, such as your neat video games.
Work on it began in the beginning of 2023 as a hobby project of the lead dev, and has since turned into a passion for the entirety of the team behind it.
Yeah, cool ... nothing special about it!
Oh, really? Split into the Sierra API (engine core) and Sierra Runtime API (scripting module), it allows differently experienced developers to take care of different things. Though most would make use only of the simple scripting API, nothing prevents the graphics enthusiasts to access low-level systems, and modify the engine, or create one of their own, in any way imaginable...
Interested in graphics programming? Embark on a learning adventure with these articles, covering various aspects of software engineering and computer graphics.
The website is still under active development. Stay tuned!
18/03/2023 · 1 min read